Every student. Every domain. Every month.
Teams aren't assigned to a single platform — they compete in all three. VEX V5 receives the most curriculum time because it's the most technically complex. Drone Soccer and E1 RC deliver the speed and spectacle.
VEX V5 Robotics
Students build the V5 Clawbot from a 4,500-piece Competition Super Kit, program it in VEXcode Blocks (Python from Month 2), and compete in four custom challenges plus the head-to-head Clash bracket.
Drone Soccer
Two full teams of seven pilots compete inside a netted arena, flying cage-protected drones through elevated goal rings. The most visually dramatic platform — and the most naturally accessible for younger students.
E1 RC Marine Racing
Eight E1 RaceBird hydrofoil replicas race on Pristine Bay — the world's second-largest barrier reef as a literal race course. Heats of four with bracket finals. Individual competition: any student can be E1 champion.
Discover · Learn · Develop · Compete + Show.
Twelve 3-hour sessions across four weeks of July. Mon · Wed · Fri · 9am–12pm at Pristine Academy. Every session follows the same anatomy: 10-min setup → instruction or activity → 10-min debrief and robot storage.
Week 1 Discover · Meet all three platforms S01–S03
Session A: Welcome, safety across all three platforms, team formation, roles assigned (Captain, Builder, Programmer, Driver). 15-min platform preview: pre-built VEX runs an autonomous, a drone scores in the arena, an RC boat does a lap. Students see the destination before the journey.
Session B: Clawbot chassis assembly — 4-motor drivetrain. TAs circulate one question per visit. Ages 7–9 begin at their pre-built chassis. First power-on confirms all four motors respond.
- VEX V5 Super Kit
- V5 Brain + battery
- Hex keys · build guide
Session A: Claw mechanism, AI Vision + Distance + Optical Sensor mounted, all cables zip-tied. Full function test on the V5 Brain device list. Cable management is not optional.
Session B: Walk to Pristine Bay. Water safety brief. Paired E1 RaceBird driving — one drives, one coaches. Basic drills, then two informal 2-boat drag races. Even the slowest driver wins here if they dock cleanly.
- AI Vision · Distance · Optical sensors
- Life jackets
- 8× E1 RaceBird boats
Session A: VEXcode V5 interface tour. First autonomous: drive 800mm, turn 90°, stop. Every student writes a version on paper before touching the keyboard. Role rotation at 1:10 — Builder and Driver each get keyboard time.
Session B: Drone arena safety brief. Individual hover drills, 3–4 min per student on a caged drone. Goal: stable hover within 50cm of a marked spot. TAs note future drone pilots. Close with a Drone Soccer highlight clip.
- VEXcode V5 · laptops
- 14× caged drones
- Arena kill-switch
Week 2 Learn · Program, fly as teams, race with strategy S04–S06
Session A: Sensor overview with real-world analogies. Distance Sensor: drive toward a wall, stop at 300mm, then 200mm, then 500mm. The robot decides based on what it measures.
Session B: Optical / Color Sensor → first conditional logic. IF red THEN stop, IF green THEN speed up. Chain two conditions together. This is the session where programming clicks for most students.
- Distance Sensor
- Optical Sensor
- Colored floor tape
Session A: AI Vision Sensor — train a signature live on the V5 Brain. Instructor demos all four challenges with 90-second live runs. Teams deliberate privately and commit on the whiteboard — no changes after this session. Signal teams configure Vision Sensor signatures in the actual room under actual lighting.
Session B: Form two Drone Soccer teams of 7 mixed across VEX teams. First real team match play — 3-minute periods, pilot rotation, 5-minute huddles. Post a goal count even if informal: students want to know who's winning.
- AI Vision Sensor + beacons
- Two drone team rosters
- Match clock + score sheet
Session A: 80-minute Challenge Preparation Sprint. Waypoint teams measure zone distances and start the autonomous route. Haul teams run timed claw drills. Signal teams range-test signatures at 1m / 2m / 3m. Close with two Clash practice runs for everyone.
Session B: Walk to Pristine Bay. E1 Qualifying Heats — solo, two heats of four. Each student runs two timed laps. Top 4 times advance to the E1 Grand Final in Session 10. Times posted publicly — real stakes through Week 3.
- Field tape measures
- Stopwatch / timing
- Buoy course markers
Week 3 Develop · Deepen all three. Qualify in VEX. S07–S09
Session A: 2.5 hours on the chosen challenge. TAs rotate 15 minutes per team with one focused question per visit — "What did you try? What happened? What's your next hypothesis?" Do not solve problems. Teams converge on minimum viable runs.
Session B: 30 minutes of Clash practice — two 90-second matches paired by seeding logic so every match is competitive. Maintains driver control momentum through a programming-heavy day.
- Both challenge fields
- Stopwatch
- Score sheets
Session A: Each TA spends 15 focused minutes with each team. Student explains intent, TA watches one run, asks one diagnostic question, student leads the fix. Clash strategy decision in the last 20 minutes: program a 10-second autonomous start (+10 pts) or skip it (zero risk).
Session B: Drone Soccer Group Stage — best of 2 between the two teams. The winner selects their starting 7 pilots for the Session 11 Championship. Reserves still fly in practice periods and can substitute.
- Whiteboard for Clash auton sign-up
- Match clock
- Two drone rosters
Session A: 20 minutes of unstructured warm-up — no code changes after warm-up ends. Primary Challenge Qualifier Heats run in parallel where space allows: two runs per team, best run counts, scores posted immediately. Waypoint timed, Haul = 90-sec object count, Signal = 50pts ÷ time.
Session B: Clash Group Stage — full round-robin (5 teams) or 2 groups of 3 with top 2 advancing (6–7 teams). Optional 10-sec autonomous + 80 sec driver control. Leaderboard and bracket drawn publicly. ROBOT LOCK formally announced — no changes through Session 12.
- Score sheets · timer
- Whiteboard bracket
- Two parallel fields
Week 4 Compete + Show · All three platforms peak S10–S12
Session A: Primary Challenge Finals — head-to-head for shared challenges, personal best for solo. Award each winner immediately. Clash Finals Bracket: semis → 3rd-place match → Grand Final. Film the Grand Final for Saturday's parent replay.
Session B: Walk to Pristine Bay. E1 RC Grand Final — top 4 qualifiers, 3-lap sprint on the full Pristine Bay course. A student who struggled with the Clawbot build might be the fastest racer in the program. Celebrate that outcome deliberately.
- Two-camera kit
- Trophy / medals
- Buoy course markers
Session A: Drone Soccer Championship Final — best of 3. Announce like a real sporting event: team names, pilot names, arena entry. Film every match. Highest-energy session of the month. Drone Champion recognized with the same ceremony as the VEX champion.
Session B: Showcase Presentation Prep. Each VEX team drafts the 3-minute structure: challenge chosen + why (30s), live robot demo (90s), hardest problem fixed (30s), what you'd change (30s). Run through twice. Every demo must work cleanly twice in a row or simplify it.
- Two-camera setup
- Presentation cards
- Charged batteries × 6
Session A: Team Presentations × 5–7 with a visible countdown. VEX Clash Grand Final replay live in front of parents. E1 RC Exhibition at Pristine Bay — 8 boats in formation, then a 3-boat sprint between top qualifiers. Drone Soccer Exhibition Match in the arena — the moment phones come out and stay out.
Session B: Engineer's Certificate Ceremony — every student, every platform, by name, with one specific genuine thing they did. Open robot session: parents hold controllers, students mentor parents. Month 2 enrollment captured in person while engagement peaks.
- Field for Clash replay
- Engineer's Certificates
- Month 2 forms